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Free download Handy Colors APK for Android

2024-06-12
32 次

Description of Handy Colors Play the classic now in an improved way and with different physics! Change-log Version 1.02 • Changed some settings in the Camera in the "Game Scene". Clipping planes have been returned to their default values ​​and clear flags set to "Depth Only". These are currently the only changes. • Upgraded ScreenFaderSingleton preprocessor directives from "#if UNITY_5_3" to "#if UNITY_5_3_OR_NEWER" relative to "using UnityEngine.SceneManagement", as opposed to the old "Application Scene Methods". This should allow for a seamless transition using the SceneManager for Unity 5.4 Beta as well. • Updated the "RotateObject" script because of a small problem I encountered with a different obstacle setup / configuration. It just so happened that if thecolour rummy obstacles had a rigid body attached, they would not have turned. The line ... childRB.MoveRotation (rot); Required to be ... childRB.MoveRotation (childRB.rotation * rot); So that it actually move. It was just something that was not captured (although Rigidbodies can not be used over obstacles with their current configuration (because it would make the child "collider" composite collider, and use them separately (enable / disable to control passable areas). certificate was defective, so I fixed that line. It was not just something either noticed / imported about because it was inside a block of code that is not used in CSC. • *** Note: A number of users were having some "artifacts" on multiple mobile devices. I was trying to combat the problem by adjusting the clipping planes, BUT the real fix was to set the camera's clear mark to "Depth Only". Thanks go out to a guy by the name of Shahid, to take the time to figure out that one! These changes should correct any artifact-related issues on mobile devices. You can make the above changes to the camera in your scene, apply the changes to the prefab, save and rebuild and it should solve the problem. After this update, the settings will be correct on import. Change-log Version 1.01 • Corrected a typo in the Standalone Player Settings. The maximum height of the screen was incorrect. • Added a section in the Documentation about changing the color of the player, and obstacles by user request. • Fixed an issue where some versions of Unity (between 5.0.1 and 5.3.3) after building the android application would not recognize taps. The user could not hit the play button. The fix was to delete and re-add the EventSystem in each scene, save and rebuild. Somehow the Touch Input Module was no longer in them, when it was needed. • Changed all screens to "Scale by Screen Size" from "Constant Pixel". I also changed the reference resolution. Many users were confused by the appearance of the UI / Menu when they imported the project to the publisher. A detailed written section and link to a video is in the documentation included now. It discusses the current screen configuration and production settings. • Removed the leftover metadata that referenced my initial key storage alias. This caused the user to either "Unsigned (debug)" or create a key-store before initially building for the android. You are now back in the default Unity state. • Updated some file names that had incorrect file names. Example ... "0001.png" -> "FullResIcon_1024px".

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